Metroid Prime Remastered Controls Explained
Metroid Prime Remastered has some changes to its controls that differentiate it from the original. It still has the original control scheme, but some improvements have been made to the options available to players in the new Metroid Prime remaster. Here are the control schemes in Metroid Prime Remastered explained.
Metroid Prime Remastered: Control Schemes
One of the biggest changes in the Metroid Prime remaster is the controls. A new Dual Stick movement/aiming system has been implemented to make moving and aiming easier.
However, Classic controls are still available as an option for players. These controls allow players to use the original controls from the GameCube version released back in 2002. So, if you know the original well and you want to use the old controls, you can.
Most new players will probably prefer the new Dual Stick control scheme though. They're much more accessible and play similarly to other modern FPS games.
Another option is "Pointer" controls, which are motion controls for camera movement and aiming. This is similar to the controls from Metroid Prime Trilogy for the Wii.
Lastly, you can use Hybrid controls. These combine the Classic control scheme with motion controls.
Metroid Prime Remastered: What Else Is New?
So, there are plenty of options available for players with the controls, but what else is new in the remaster?
For the most part, the game is unchanged. Metroid Prime is one of gaming's true classics, so it's smart not to overhaul the gameplay.
The biggest thing that changed is the graphics. The visuals have been enhanced, making Metroid Prime Remastered one of the prettiest games on Switch.
Explosions close to Samus will show her reflection in her visor, and rain drops off her arm cannon. It's great how much detail has been packed into the game in this remaster.
Additional accessibility options have also been added, including a hint system and colour assist.